Real Time Downloads and Earnings Info

I think that Elements authors should be able to see download statistics for each item, in real time, and the daily earnings to reflect the last 24 hrs too, other sites show this, so there should be no reason why Envato doesn’t either, its a major disadvantage to not be able to see the effect on downloads in real time, after you have uploaded a new item or tweaked tags/titles.

Please vote if you agree.

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Got my vote

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Yes, Download statistics and product views should be available in real time for all the products.

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:+1: :+1: :+1:

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We can already see our most licensed items and the earnings for each item in our portfolio, so how will it be helpful to know the downloads?

Also how will it be helpful to know the last 24 hours earnings?

Because it’s not in real time, and because “ranking” doesn’t really tell us much. Being able to immediately see the effects of changes to tags, descriptions, titles would be very useful, as would being able to see actual numbers of downloads.

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Actual download count information would give huge understanding of how much your items really cost :slight_smile: and how market is doing overall.

For example it can draw picture on clients type and behavior. If you will have 1000 downloads and only 10$ for a month for an item it could mean that clients are those type who download a lot per month.
and if you will have 1-3 downloads and same 10 or more $$ then clients knew exactly that they wanted and behave precise.

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Hi Andy! This one’s not really possible because of the way that Subscriber Share works. For example, today’s most recent data in the dashboard is July 10 (33 days ago), which means it covers:

  • All monthly subscriptions that commenced on July 10 (and pro-rated annual subscriptions)
  • Content they licensed over the full month of their subscription, following signup
  • After that month has completed, their subscriber contribution (50% of their subscription price) is divided between the authors of the content they licensed

So we can’t assign earnings until subscribers from that revenue period have completed a full month of licensing activity. That period will range from 28-31 days, but we use 33 days as a buffer because the earnings calculations can take a significant amount of time to process.

When July 11 data is published on the dashboards tomorrow, that will be at the completion of a full month of activity for subscribers who started on the 11th, and so on.

I also understand the desire for raw licensing/download stats, and have raised this one several times in response to author feedback. There’s no fixed value attached to a license though: the relative worth of each item license comes from each individual customer’s licensing activity, within that particular month.

So from Eduard’s example, within each item’s earnings you will have licensing events that contribute very different amounts to that total, without any way to see how these are distributed: they could be skewed by a single high-value customer, or evenly spread across several mid-value customers. Without information about the distribution within that total, you couldn’t draw any meaningful conclusions about customer behaviour from those raw values.

That’s why we focus on Item Earnings instead of trying to guess about customer behaviour: it shows which items in your portfolio are currently performing the best, when it comes to generating income by appealing to customers.

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Hi Ben, thanks for your reply, and explanations.

I think that a problem is that, in my opinion, the earnings of an item don’t really equate very well to the appeal of a track to customers.

Granted, customers presumably don’t download tracks which don’t appeal to them, but for a track to appeal to them, they have to find it first, so it is difficult to come to a conclusion about whether I’m making content that appeals to people, especially if I make changes to the track/tags/description/title, but won’t see the effects of those changes for another month.

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yeah this could be useful tbf.

That could be achievable by simply allowing us to see more than just the top 25 most licensed items.