This might really come in handy for recoloring prerendered particles:
Will probably use that alot in upcoming templates if there aren’t too many problems with customers needing to install the plugin.
This might really come in handy for recoloring prerendered particles:
Will probably use that alot in upcoming templates if there aren’t too many problems with customers needing to install the plugin.
It is amazing! but it is for cs5 & above…
Good news !
Thank you!!
Creattive saidThis might really come in handy for recoloring prerendered particles:
Will probably use that alot in upcoming templates if there aren’t too many problems with customers needing to install the plugin.
Have you already try it? Still not sure if it’s a good idea to use it in templates. I think a lot of customers will get confused.
sharegokul saidIt is amazing! but it is for cs5 & above…
I most of the time don’t backsave to cs4 anymore, just too many problems / missing features.
Most customers do have a 64bit version by now, I guess.
The only thing that bugs me is that CS5.5 is not in the list. will try if it doesn’t work for tha version. If yes then it is a no-go.
@mothinkers
not yet, maybe play around with it a bit today
Sweet stuff!
it crashes on my cs5.5 … works well on cs6!
MHF saidit crashes on my cs5.5 … works well on cs6!
well now that’s a bummer
Good news. Thank you!
Useful
Thx 4 sharing
Creattive saidwell now that’s a bummer
Definitely, but as Andrew Kramew said in the video about Color Vibrance, it shouldn’t be that hard to replicate with built-in Ae effects.
For the sake of it i’ve just tried to apply to a particle pre-render a “Tritone” effects with it’s highlight property mapped to an expression color controller with the expression:
thisComp.layer("Controller").effect("Color Control")(1)
then i’ve written two short expression:
In the Midtones of the Tritone effect:
c = thisComp.layer("Controller").effect("Color Control")(1); hsl = rgbToHsl(c); hue = (hsl[0] - 0.05)%1; saturation = (hsl[1] +0.05)%1; lightness = (hsl[2] -0.25)%1; compl = [hue, saturation, lightness, hsl[3]]; hslToRgb(compl);
And in the Shadows:
c = thisComp.layer("Controller").effect("Color Control")(1); hsl = rgbToHsl(c); hue = (hsl[0] + 0.15)%1; saturation = hsl[1] lightness = (hsl[2] -0.3)%1; compl = [hue, saturation, lightness, hsl[3]]; hslToRgb(compl);
The results are quite interesting and I belive that with some additional work on it this method could turn quite in handy:
With some tweaks it could really give some nice variation to particles/ lens flares footage. What do you think?
Thank you!!