So this is how I understand it:
- Gameplay is a kind of a new audio-video end product. So it needs sync license for music AND for using game.
- For game developers it is obvious that they need gamplay creators so it is unwritten rule that gameplay creators can use their game and music. Even though in theory they would need a license.
- Although it is hard to track via CID an interactive game animation, it is very easy to track stock music. This is why gameplays get automatic CID claims even though composers do not want to claim them. We use CID for other purposes and gameplays are kind of a side effect. It is a common problem in whole industry (e.g. GTA).
- The only solution is to get written permission from a license holder. Which is usually impossible.
- On AudioJungle and Elements license should include permission for use music in gameplays of clients’ games and apps as long as it is a recorded gameplay with music directly synced with game (e.g. use of music as an audio only background for game vlog intro should not be allowed). Without this we can not function as a professional stock for game developers.
- It is complicated because AJ is the license seller but usually authors are responsible for chasing copyright infringements, not AJ. Even more, authors can’t expand their licenses. @AllenGrey you can show this post in the author support and ask them if they allow you to expand the license for your client’s clients. Note that gameplay creators would need to get the written permission to show it in CID, so your developer should have a copy of it. I think it can’t be done automatically, it is a system problem of whole CID. Updating the AJ/EE license would make it significally less annoying for game developers.