Random distribution of objects in space, with no overlap

Ok, so this is what has been done so far, lots of bugs still, but I'll only talk about the movement of words:

http://your.miccam.com/beta/promosite/

These will be a ton, try to record some words. Any idea how we can optimize the movement when so many objects are used?

Great work bobocel! Are you using bitmaps or vectors?

Unfortunately bitmaps, as that’s how we received them.

The problem is not the size of the object, but the number (I think). It moves so slow.

performance will drop with more objects on the stage, period. Even if they are off the actual screen they will still be processed which is a waste of processing. If you have deep hierarchies this will also lower performance.

When your objects appear to go off screen are they taken off the display list? If not then you should definitely consider this if there are going to be thousands of words displayed…

Thanks! Researching on that. :slight_smile: