Hi DR588, I think what you really are asking is that you be able to license the songs you like on this site for exclusive use in your game, and you want to then disallow the composer from being able to license that same song here on AJ or anywhere else.
Is this what you are looking to do?
You say “I have several heavy games under development and would like exclusive use of some songs on here.”
By wanting “Exclusive use of the songs” you are saying to the composer “no one else can use these songs while I am using these songs.”
To me it sounds like you do want to buy these songs and take ownership of them.
Why would a composer want to have their song tied up in your game exclusively unless you would be willing to pay a large sum of money for the license? A game exists “in perpetuity” does it not?
Or would you want exclusive use of the song for just 1-3 years, for example?
What you are asking for is quite ambiguous and you need to clearly define your needs for the music.
if you want exclusive material, why don’t you contact the authors of your preferred tracks and ask them, if they compose something similar exclusive for you?
These are great questions I’ll answer both of them at the same time:
First, yes, I do want exclusive use of some of the songs on here. A 4-digit sounds reasonable for a quality track, as there are many on here. I guess taking “ownership” of the songs isn’t too important to me. For example, I don’t wish to resell the actual song, I just want the song to stop being sold. I understand for many quality tracks on here, there are already many buyers, and the whole purpose of this is to minimize the chance that people playing my games would hear the same soundtrack elsewhere. When I say ownership, I mean: the difference is that the author retains full ownership of it. For example, in custom web development for a client, most projects we create still belongs to us, including all assets, pictures, code, etc… In that case, we won’t be able to sell the app to anyone else, but we still own all the bits and pieces that make up the project. We can still reuse pictures and source code in future projects for other clients. On the other hand, in some more expensive projects, the client wants to take full ownership of it - in that case, 100% of the stuff we create belongs to the client. The client pays much more and we sign a contract saying we hand everything over, and won’t be allowed to use the bits and pieces in future projects.
Maybe it’s different for audio recording, and I’m sorry if it is. I come from a software development background and am a total newbie with music licensing. If what I’m saying is totally ridiculous, please let me know
It’s my same idea here – to both save costs on my end, and to allow the author more freedom, the author retains full ownership of his work and is allowed to use bits and pieces to make another song. I don’t own any vocals or musical notations or anything else. I also cannot resell the song as it is. But the author would simply stop selling that specific song to anyone else. He’s of course allowed to create another song using the pieces of the exclusive song and sell that.
I could contact the authors and have them custom-compose songs, but that is very time consuming for both of us and is outside of the budget I’m allowing for music. In a past game development, a (not a famous) composer quoted rates of $12,000 USD+ to custom-compose a song. That isn’t cost-effective for me at this point. Plus, I would already know what I like, based on the samples on this site and in author’s own website portfolios and it’s much faster to pick from what’s already been made.