What's your favorite 3D tool?


#1

Hey guys,

As some of you may know, I also happen to be quite passionate about 3D, not only as a staff member, but previously as a 3DOcean author as well. I feel I haven’t had much (any) time for creating new items, due to various reasons (including but not limited to work :smiley: )

Decided it was time for a change, so I’m thinking about “pushing” some time in to get back to my love for 3D. As such, I was wondering what I missed, what I need to know, what changed?! Last time I blinked we had Cinema 4D R10, now it’s at 16…

What program are you using? Any particular reason why it’s worth investing in it, and not in another package?

A lot of questions, I know, but I’m sure newcomers would appreciate the resource such a thread could become, if we all contribute to it :slight_smile:

p.s: last but not least, a bit more activity in the forums would be a nice touch too :slight_smile:


#2

Glad to have you back! :slight_smile: It was about time!

I would recommend sticking with Cinema if you are already fond of it. It’s tight integration with Adobe opens up quite some opportunities.

If you are more into arch-viz, getting 3dsmax subscription from Autodesk might be a good choice also :slight_smile:


#3

Hey, thanks for the warm welcome :slight_smile:

Actually, I’ve never really had any preference in terms of packages. I’m doing some research in terms of “best value/quality for the money”. I know that even back then Cinema was a great thing, but since then, zbrush expanded into more of a all-round tool, instead of “just sculpting”, AD introduced subscriptions, Modo became usable (and is something I’m currently looking at) and and and.

Now just looking at the pricing… I’m not sure I can cover the costs for a c4D Studio license at this time for instance :smiley:

  • I am looking for a good, solid render engine that doesn't need v-ray additionally to the already "modest" costs to produce realistic images.
  • Something that comes with a good basic animation toolset & scripting, if I ever reach the level where I need that
  • Needs to be "light" enough to allow me to model mid to high poly scenes on a laptop, and render on the beast once I get to it
  • Something with loads of resources to learn / advance my knowledge
  • It doesn't cost over 3K Euros :D

Cinema ticks most of those boxes


#4

In past I use 3ds max, but then I try Cinema 4D, and I still using it today.
During this period of transition from 3ds max to cinema 4d, I had a feeling that people who have worked on 3ds max interface intentionally complicate things, with CINEMA 4D everything looked easy and accessible.

Now in R15 and new R16 you have everything that CG artist need. Also new render engines are insane.

All software prices such as 3dsmax, Maya and CINEMA 4D R16 (studio) are similar around $3500 - $3700.

I see that you can get modo for less than $1000, some say it is good software.

You should consider if you wont to work as freelancer, you can get more jobs if you using 3ds max or Maya.
Also if you wont to sell your 3d models, you should consider what non-generic file formats are most popular.
And I think that in top are .max, .c4d, .ma, .lwo
If we add generic files in calculation story is little different :slight_smile:

At the end it is more how you feel with particular software. For me Cinema 4D is best choice, and I think that have great future, it becoming more and more popular after R13.

In version R15 some tools are really improved. My recommendation is that you try demo version of R15.
I know that + 3500$ a lot of money, and this is why you need to choose carefully.

I am sure one thing if you choose Cinema 4D Studio, you will not regret in therms what you can make in this software.

This 3 softwares I mention before are most used by professionals that I know.

I hope this information will help a little bit.


#5

Yeah I agree with tdubic. C4D is going really strong lately and it is definitely dead simple to use and learn compared to 3dsmax or even Maya. New physical render is getting better and better but it is still not really able to compare with V-Ray - speed wise, in my opinion. But I can say that with the latest Studio version you definitely get everything what you need for any kind of 3d work.

I have tried modo 701 for few days and even if it really seems like a great package overall and it has a great and quick render (used it for a commercial project once, product shots of a toothpaste packaging), it never had that, you know, “something” that could keep me from going back to Cinema or even Max.

I had an opportunity to try both C4D and Max years ago in my cousin’s studio (Arch-viz) and in the end, for my personal projects, I have decided to get myself Autodesk’s subscription for 3d studio max (around 180 bucks a month, not really a bargain but it covers itself so it’s fine).

My one and only reason for this choice is that there is no V-Ray RT for Cinema yet and I am using it to preview my visualizations all the time and it helps immensely. That’s why I am on a subscription plan - As soon as Cinema gets a V-Ray update with RT - I am switching, definitely. It just has that natural feeling when I am doing my modelling in it.

Not to mention that I often find myself doing the modeling part in C4D then switching to Max for the rest :sunglasses:

Anyway, I am definitely keeping an eye on how Cinema evolves since we are using it at work. We still haven’t upgraded to R16 but it has some insane changes compared to R15 that we are using at the moment, especially with the materials engine (new reflectance channel to replace reflection/specular, works similar to v-ray) which I am definitely dying to try.

If only Maxon would make some subscription model like Autodesk now…

In the end, you should really think about two options in my opinion - Dish out like 3k euros for C4D R16 Studio (it has it all from your list, amazing native render engine where you don’t need V-Ray at all, great animation tools, very simple workflow) or maybe take Max subscription for a month and try it out, if you like it you might even buy it for a similar price to C4D (should be around 3.8k USD or so) or continue with the subscription plan.

Subscription plan really goes well with freelancing - it is definitely the future (where Maxon will go as well, it’s just the matter of time) :slight_smile:


#6

Well all of my work here was done using 3ds max, but now i have moved to cinema 4D, new version r16 came out today which i just got in the post pretty excited about installing.

over the moon with the tool set for all the different areas you can create amazing things very quickly


#7

Hey guys,

Thanks so much for your input, really appreciate it!

I’ve been steering away from a subscription model at this time, as I most likely don’t have the time to take on much freelance work to make the investment worthwhile. :slight_smile: I can cover the Adobe CC subscription in a project that takes a few hours, in a single day on a weekend… and then be in the positive area, but any other single project I’d take on for 3D costs way more time… I know, it’s counter-intuitive in this context to invest in a full-license, but at the same time, that is a one-time cost and you can know if you have the income now, to cover it in the following months or not, whereas a subscription usually ties you with the obligation to pay it.

Cinema as a package would’ve been my immediate pick, based on personal pleasure in using it, feature set (especially mograph and AE integration), however the cost is prohibitive at this stage, seeing as I’d “objectively” compensate the investment in a few years :smiley:

I’ve used both c4d and Max prior to this, and I agree with everything you have said. Don’t really have a major preference in terms of modeller, because I feel comfortable learning a new UI, and that happens fairly fast. The render engine however takes a bit longer to understand in-depth. You can of course say that GI settings and sample density is the same across whatever program you are using, but the way texture, lights, render engines can be manipulated and how they will end up looking within an identical scene setup in all 3… whole different can of worms :smiley:

That being said, I’m looking to hear if there are any actual, experience-based observations speaking against Modo on this account, specifically in terms of render output. From my trial usage I only find positive stuff to say about it, and even the modeller / feature side seems to be all that I need and more. I’m trying to understand if the preference for c4d / Max in this case is habitual, or otherwise experience based and due to the lower price, not sufficient :slight_smile:

I can live with having to trade off, paying a lower price but dealing with a steeper learning curve, if the end-product will look as good as the more expensive counterparts. If that’s not the case… I might as well hold off on purchasing, until I can buy one of the other packages (or go for a subscription model, when I eventually have the time).

Tomislav, you mentioned Modo was lacking that certain “something”… If you could hint a bit more towards the specifics, I’d be really thankful! Was it the “feeling of using it”, as it wasn’t as inviting as Cinema? Was it the output not being exactly as straightforward and did not correspond with your expectations, even though the live-preview should help avoid that? :smiley:

Thanks again guys!

p.s: this thread is more of a general discussion about your favorite tools, don’t want to hijack it by specifically only asking Modo questions. I’d love any other mention about what you specifically love within your tool of choice, and why you feel this is equal to none! This type of information would be helpful for anyone else looking to either start learning a program, or maybe make a switch to a different one, professionally.

Cheers!


#8
contrastblack said

Tomislav, you mentioned Modo was lacking that certain “something”… If you could hint a bit more towards the specifics, I’d be really thankful! Was it the “feeling of using it”, as it wasn’t as inviting as Cinema? Was it the output not being exactly as straightforward and did not correspond with your expectations, even though the live-preview should help avoid that? :smiley:

Hey Calin! Yeah, I’ve meant that it was lacking that friendliness of Cinema, that feeling of creating something with ease. But then again, I haven’t really spent a lot of time with it, so my opinion might not be the right one.

Render engine in modo is great though, no need to worry about that - any option that V-Ray has, modo has as well (even real-time preview - which is CPU based but still works flawlessly and fast).

But honestly, you should give it a shot :slight_smile: - it is probably easier to get involved with a new package when you are not forced to use something on a daily basis (Cinema in my case, at work) :slight_smile:

Now when you said it, I might even check what 801 has to offer :sunglasses:

Here is a render of mine that I did with modo 701 back then:


#9

Being a modeling & texturing artist… i prefer ZBrush.


#10

Blender.


#11

Woop, more candidates! :smiley:

@Tomislav thanks for your clarification! Yeah, totally hear you on the user-friendliness factor :slight_smile: To my defence, I’m too stubborn for that to be a real issue (provided I’m not under time pressure - which is not the case).

I’ve tried 801 with the production trial for 30 days and I must say I’m almost comfortable using it, as much as I was with c4d :smiley: Funny thing about the render engine… I tried to use the PR on c4d on my MBAir with moderate to really, really bad results, but the modo one just flies (with some proper tweaking of course). Not sure what black magic they used on that one, but totally blew my mind.

I love your render! Of course, product-viz is product-viz, but you managed to make a toothpaste seem interesting, well done! :smiley:

@Amardeep zbrush was also somewhere high on my list, but due to the different approach to modelling, I feel it requires a much stronger paradigm shift to get used to it… and let’s face it, the UI, as much as it has improved over the years, it’s still quite abstract, compared to any of the above :smiley:

If I ever get a year to just play around with it, I would totally dive into it. Pricing-wise it’s also quite well balanced (and quite cheap, if you look at what can be produced with it alone).

@Hiu_workshop - Blender has improved exponentially over the last couple of months, and I’m sure there are amazing artists out there that can create awesome work using it :slight_smile: As the only free alternative here, of course it wins some brownie points… however, I found it about as difficult to adapt to as Zbrush, in terms of UI… maybe it’s just me though :smiley: Still… Blender cycles with openCL does open up a whole world of fast-preview possibilities on a budged workstation!


#12

That is very true about c4d. My transition from Blender to c4d has been good. However blender still is a good 3d app and i’m loving the effort. I have a couple od great stuffs already done in c4d and i would upload them soon. I love c4d and what they have going on with Body paint.
@contrastblack. Welcome back brof.


#13

Cinema 4D R16

People say it has bad modelling tools, but I say that it just takes some getting used to


#14

I use Unity Pro to bring to life all the amazing things you guys model :smiley:

Using Unity 4.6 beta and Unity 5 beta at the moment :slight_smile:


#15

I use Maya & ZBrush mostly. Wonderful tools.
:smiley:


#16
amardeep said

I use Maya & ZBrush mostly. Wonderful tools.
:smiley:

Would really love to hear how you first got used to Zbrush :smiley:


#17

Cinema 4D R16 :slight_smile:


#18

I would like to start my adventure with 3d software. I made few renders in Cinama 4d R15 with tutorials. I don’t know what should I learn now. Cinema looks easier to use, but for me most important is the quality. I’m a beginner so I’m looking for professional opinion person who worked in a both applications.
3ds Max or Cinema… which one is worth to spending my time?


#19
HELIOSMEDIA said

I would like to start my adventure with 3d software. I made few renders in Cinama 4d R15 with tutorials. I don’t know what should I learn now. Cinema looks easier to use, but for me most important is the quality. I’m a beginner so I’m looking for professional opinion person who worked in a both applications.
3ds Max or Cinema… which one is worth to spending my time?

I have learned both 3d max and cinema, started with 3d max and loved it great for game graphics, but not as good for motion graphics. so it all depands what you want to do.

I would say cinema is the best for the current market place as you will find a lot more work in the motion graphics arena compared to the games market,


#20

Blender 3D is the best and it is free!