Hi guys I am experimenting with Threejs, can you please test this link let me know the frame rate also there are live settings on the top right and the frame rate on the top left.
And a dummy play button to play an mp3, the particles and sphere are animated based on the audio frequency.
It’s working fine for me (Chromium) and looks amazing in a music player. Still very inefficient though, it’s demanding over 50 watts from my GPU which is a crazy amount.
It might be worthwhile to look into limiting the frame rate in the final product. It’s running at 165fps for me (constrained by v-sync) but I would be comfortable with this thing running at 30fps or so.
30 FPS is too low, the optimal framerate is 60 FPS.
I limited the framerate to 60fps or close to it is impossible to do it exactly 60 FPS and also optimized the sphere geometry, this is the best that can be done, threejs runs on the GPU so it will use it
I believe threejs and 3d in general will take over the WEB it is literally amazing what is possible with it but is another game, this stuff is difficult really diffcult.
I have finished the project and uploaded to Codecanyon hopefully will be accepted it was not easy to build and I hope the first of many with three, I am just getting started.
Well done my friend - looks very impressive!!!
Now regarding this $59.00 price - don’t forget your friends who helped you here LOL - I am kidding but really where’s our discount bro???