I’ve been trying to make something really simple to work in SLIDER REVOLUTION (ver. 6.2) lately. It is quite simple, yet it seems hard to accomplish. Let me explain very briefly ;
Let’s say I make a very simple translation animation (from point x.y. to x2.y2) to an imported object. Let it be a JPEG image, for instance. When I press “play” or scrub in the timeline, the animation works perfectly, from x.y. to x2.y2. But when I preview it and scale the window down to see what happens when it reaches the responsive breakpoint, something weird happens : Only the object is scaled down properly ; not the animation itself.
Of course, I have tried to create a Group layer, in which I put the image. Since the image object now gets its coordinates from the Group layer itself (0x,0y values beeing the center of the Group Layer), I thought that would resolve the issue and that the Group Layer would scale down not only the image but the animation attached to it, but it’s not working either.
The only workaround I have found to make the animation beeing scaled down properly was to enter % values instead of pixels in the animation advanced panel for the image. The percentage takes it’s value from the width and height of the object. So let’s say I have an image of 100px by 100px. If I want to move the image to the right by 500px, I need to enter “500%” as a value for X coordinates. By entering % values, the animation gets scaled down properly when it reaches the responsive breakpoint of the slider.
But now let’s say I have an image of 273px by 120px, and I want it to move 100px to the right,…? Entering percentage values can become very confusing at that moment, and is not really intuitive. It will work, but it is time consuming…
So all in all, that is my question : Is there a way to scale down animations when the breakpoint of a slider is reached ? So that the coordinates of the animation are not maintained as pure pixels, but instead relatively scaled to what the animation really is?. I thought that a “Group Layer” would have resolved this type of issue by scaling down the object AND its animation, but it’s not.
Thank you very much,