before I upload it to the graphicriver, I want to ask if my text effect style meets the requirements. sorry because I am still learning and a beginner in this field. please comment
A little bit better then previews ones . But why you wrote Salad, Pizza, Donuts, Bread and the texture represent a grunge rusty / dirty wall? Also the quality is below standars.
Check this link filled with free layer styles.
If you don’t create something better then these free layer styles you don’t have any chance to get approved and sell.
yeah that kind of looks super strange as i mentioned with the former set lol
hi as @DesignSomething told u and rightfully so (he is a design teacher , he knows much what he is talking about …) , there is a real discrepancy between text and styles and this is really confusing to say the least … . IN addition, it seems to me that , in the former thread , i had explained to u the real need that u have to really make sure that styles are either put in a “rather realistic” environment and how much they definitely need to pop out, be visible, look outstanding and so on … but it looks like still far from the target about it , this is slightly better than the last time , but still far from what is expected indeed. I may also emphasize the disconnection between words and associated ideas, too … this is also an issue if u ask me. TO be honest with u , i do not feel like that your styles are really interesting anyways, even if u were doing the right thing about the presentation. Sorry to tell u just that , nothing personal as u may guess, but i’d better tell u “the ugly truth” so that u can identify also how much u need to take your game to the next level , so that the item is not only approved but ultimately sells too, since, after all, this is the goal … think about it, in what kind of projects and environments do u think that people really feel interested in using such styles? OK let’s say games for the styles in the left part of the preview , potentially u would sell some if lucky with a bit retro urban style games … but there is a lot of material here for sale already and some are way much more impressive and certainly more unique too … bringing a texture in and checking a few options in the style panel is not necessarily sufficient to make people interested in a range of layer styles … they need to find echos in possible projects and look visually impressive to that people feel like the concerned styles bring an additional value to what they are doing and that they can save time out of buying your item
Do you know what seamless textures are? Your textures are low res and overall looks like done in hurry.
From what I saw here I think this is the best you can and unfortunately you are far away from required quality standards.
hi, basically the former “review” that i made for u for the former item can also apply to this one almost entirely … looks, u have to make your preview get more lively , more real, more attractive, more selling … there is not contextual use here at all … use mockups, use at least background looking like something and underlining the effects of your styles … do u know anything about complementary colors? the gold on grey like this , pfffff, do u want to take the viewer to sleep?! lol kidding, nothing personal, but i try to explain that u have to give something punchy to people , where they can identify how good your effects are , how to use them and so on! at this stage , this just looks like piling … in the end , as a lot are a bit in the same style, this looks like a block and a block that attracts the attention of no one, this is not selling … this does not push people into getting information further details analysis of the content …
in addition, @DesignSomething is right … seamless are a must , this is not an option … look, if u ever have a customer to use th thing on a rather big text what happens, then ? they will get seams and something that is everything but aesthetics? and they will pay for this?!
otherwise, indeed, once again as @designsomething mentioned, the resolution is too low and this decreases gamely the potential of the item and thus the possibility of having the reviewer approving these styles and basically everything is too “raw” , shadows , strokes, everything , this is massive and thus the very opposit of “refined” and this thus looks like rather incompatible with the content that u are selling “gold text styles” … a content requires coherence all the way
okay thanks, I will revise the text style that I made
please help again if later I upload the design in this forum
hi ok if u have enough clues of what to do to take your item to the next level pls check the solution box , good work and good luck