Hello.
I was submitted my first item to 3DOcean, but receive Hard Reject.
Can you please give me some feedback?
Model:
instructions.txt:
Game Ready Low Poly Rigged Bunny character model with two texturing variants and 3 LOD’s.
Model description:
Rigged (Mecanim compatible).
Polygons: triangulated in order to avoid topology errors when importing a symmetrical UV-map to Game Engines.
LOD0: 892 tris
LOD1: 696 tris
LOD2: 524 tris
Baked Ambient Occlusion.
Smoothing Groups.
One optimized (symmetry used) padded UV-map.
Textures:
Diffuse,
Specular,
Glossiness,
Normals maps.
All 1024x1024 in TGA format.
Files description:
\Model\Bunny_Blender :
This folder contains .blend files with an appropriately configured material.
Material uses Textures from \Textures folder.
Bunny Indoor Clothing_LOD0.blend : model with texturing variant named “Indoor Clothing”, LOD0
Bunny Indoor Clothing_LOD1.blend : model with texturing variant named “Indoor Clothing”, LOD1
Bunny Indoor Clothing_LOD2.blend : model with texturing variant named “Indoor Clothing”, LOD2
Bunny Casual Clothing_LOD0.blend : model with texturing variant named “Casual Clothing”, LOD0
Bunny Casual Clothing_LOD1.blend : model with texturing variant named “Casual Clothing”, LOD1
Bunny Casual Clothing_LOD2.blend : model with texturing variant named “Casual Clothing”, LOD2
\Textures :
This folder contains texture files for all texturing variants.
This texture files used by .blend files.
\Model\Bunny_FBX :
This folder contains .fbx files.
You have to import selected texture files in your Game Engine manually.
Bunny_LOD0.fbx : model mesh, LOD0
Bunny_LOD1.fbx : model mesh, LOD1
Bunny_LOD2.fbx : model mesh, LOD2
\Textures :
This folder contains texture files for all texturing variants.
You have to import selected texture files from this folder in your Game Engine manually.
\Model\Bunny_OBJ :
This folder contains .obj files with an appropriately configured .mtl files.
.obj files uses Textures from \Textures folder.
Bunny_Indoor_Clothing_LOD0.obj : model with texturing variant named “Indoor Clothing”, LOD0
Bunny_Indoor_Clothing_LOD0.mtl : configured file with textures information
Bunny_Indoor_Clothing_LOD1.obj : model with texturing variant named “Indoor Clothing”, LOD1
Bunny_Indoor_Clothing_LOD1.mtl : configured file with textures information
Bunny_Indoor_Clothing_LOD2.obj : model with texturing variant named “Indoor Clothing”, LOD2
Bunny_Indoor_Clothing_LOD2.mtl : configured file with textures information
Bunny_Casual_Clothing_LOD0.obj : model with texturing variant named “Casual Clothing”, LOD0
Bunny_Casual_Clothing_LOD0.mtl : configured file with textures information
Bunny_Casual_Clothing_LOD1.obj : model with texturing variant named “Casual Clothing”, LOD1
Bunny_Casual_Clothing_LOD1.mtl : configured file with textures information
Bunny_Casual_Clothing_LOD2.obj : model with texturing variant named “Casual Clothing”, LOD2
Bunny_Casual_Clothing_LOD2.mtl : configured file with textures information
\Textures :
This folder contains texture files for all texturing variants.
This texture files used by .obj files.