My first Hard Rejection. Please feedback me.

Hello.

I was submitted my first item to 3DOcean, but receive Hard Reject.
Can you please give me some feedback?

Model:

instructions.txt:

Game Ready Low Poly Rigged Bunny character model with two texturing variants and 3 LOD’s.

Model description:

Rigged (Mecanim compatible).

Polygons: triangulated in order to avoid topology errors when importing a symmetrical UV-map to Game Engines.

LOD0: 892 tris
LOD1: 696 tris
LOD2: 524 tris

Baked Ambient Occlusion.
Smoothing Groups.
One optimized (symmetry used) padded UV-map.

Textures:
Diffuse,
Specular,
Glossiness,
Normals maps.
All 1024x1024 in TGA format.

Files description:

\Model\Bunny_Blender :

This folder contains .blend files with an appropriately configured material.
Material uses Textures from \Textures folder.

Bunny Indoor Clothing_LOD0.blend : model with texturing variant named “Indoor Clothing”, LOD0
Bunny Indoor Clothing_LOD1.blend : model with texturing variant named “Indoor Clothing”, LOD1
Bunny Indoor Clothing_LOD2.blend : model with texturing variant named “Indoor Clothing”, LOD2

Bunny Casual Clothing_LOD0.blend : model with texturing variant named “Casual Clothing”, LOD0
Bunny Casual Clothing_LOD1.blend : model with texturing variant named “Casual Clothing”, LOD1
Bunny Casual Clothing_LOD2.blend : model with texturing variant named “Casual Clothing”, LOD2

\Textures :
This folder contains texture files for all texturing variants.
This texture files used by .blend files.

\Model\Bunny_FBX :
This folder contains .fbx files.
You have to import selected texture files in your Game Engine manually.

Bunny_LOD0.fbx : model mesh, LOD0
Bunny_LOD1.fbx : model mesh, LOD1
Bunny_LOD2.fbx : model mesh, LOD2

\Textures :
This folder contains texture files for all texturing variants.
You have to import selected texture files from this folder in your Game Engine manually.

\Model\Bunny_OBJ :
This folder contains .obj files with an appropriately configured .mtl files.
.obj files uses Textures from \Textures folder.

Bunny_Indoor_Clothing_LOD0.obj : model with texturing variant named “Indoor Clothing”, LOD0
Bunny_Indoor_Clothing_LOD0.mtl : configured file with textures information

Bunny_Indoor_Clothing_LOD1.obj : model with texturing variant named “Indoor Clothing”, LOD1
Bunny_Indoor_Clothing_LOD1.mtl : configured file with textures information

Bunny_Indoor_Clothing_LOD2.obj : model with texturing variant named “Indoor Clothing”, LOD2
Bunny_Indoor_Clothing_LOD2.mtl : configured file with textures information

Bunny_Casual_Clothing_LOD0.obj : model with texturing variant named “Casual Clothing”, LOD0
Bunny_Casual_Clothing_LOD0.mtl : configured file with textures information

Bunny_Casual_Clothing_LOD1.obj : model with texturing variant named “Casual Clothing”, LOD1
Bunny_Casual_Clothing_LOD1.mtl : configured file with textures information

Bunny_Casual_Clothing_LOD2.obj : model with texturing variant named “Casual Clothing”, LOD2
Bunny_Casual_Clothing_LOD2.mtl : configured file with textures information

\Textures :
This folder contains texture files for all texturing variants.
This texture files used by .obj files.

Hi
One of the keys make when characters do not look symmetrical, pretty symmetrical I see,
I see no defined eyes, the eyelids have a different skin color?
the low number of polygons is perceived in the ears.
It has not read the logo on the shirt
hands the tips are square, should be with rounded edges.

Cheers

Hi.
Thank you so much for review.

Why is this so important?
I just did render.

I agree. Many thanks.

But what’s different?
It’s a low-poly model.

This - not the logo.

But what’s different?
It’s a low-poly model.