Beware - You do this at your own risk. These graphics cards are not on the white-list for a reason - they are not considered stable enough in After Effects yet. If you are using a Kepler-class graphics card, as Todd Kopriva puts it “Cards not on the whitelist may fail, and fail badly.”
As for the Quadro 600, the link above says that it will work if the card has at least 1GB of video RAM. Yours is just short, Cyzer… so who knows how it will behave.
Here’s a detailed discussion from the Adobe forums.
It certainly has a couple of quirks now and then it seems, but it’s fast and stable. Works a treat for Ae anyway. The new raytrace 3D is pretty fast (not that I have any benchmark for that) and it’s seems pretty solid with Fast Draft and other Open GL accelerated stuff in CS6.
I can’t say I’ve noticed the C4D viewport being any quicker. I haven’t done a direct comparison. But in this respect it seems to be not so different from the Radeon 5870 that I had before.
Cool, thanks Ben. Too bad Cinema does not seem to be taking much advantage of it though… Anyway, should be better than my current set up. New workstation is to be delivered any day now. Can’t wait. Arrrgh.
I had a good reading last night about AE CS6 ray tracing feature.I personally did not have CS6 yet so can t say on my machine. But if you plan to do templates with it you will need to keep in mind the user machine’s spec. Also i signed up for the trial of the new Smoke just for curiosity :bigwink:
You can absolutely forget doing ray-traced 3D without a CUDA enabled GPU or recommending that customers can render ray-traced in Ae without one. It’s too slow to be practical. For moderately complex scenes, I ran a test or two and gave up after 5 minutes when the first frame still hadn’t finished rendering. The GPU did it in about 20 seconds.
I find in general that you can’t push ray-tracing that far without having a long render on your hands. It’s pretty good for a simple extrude and a couple of lights, but for anything more complex - soft shadows, diffuse reflections etc. it feels a little bit like back to the bad old days of overnight renders and making a cup of tea while a frame renders. Time to party like it’s 1999!
I had a good reading last night about AE CS6 ray tracing feature.I personally did not have CS6 yet so can t say on my machine. But if you plan to do templates with it you will need to keep in mind the user machine’s spec. Also i signed up for the trial of the new Smoke just for curiosity :bigwink:
@Flash. Let us know what you make of Smoke. The fact that it’s node base (apparently) is a very big draw. So much better for complex comps.
Well by all means it stays AFTER Effects. I guess lighting and major 3D work is supposed to be done in a 3D application, right? There’s always more than one way to skin a cat though. I guess spectacular 3D work will be possible in AE only too. The era of the “new born” 3D designers is ahead of us, armed with ray-traced and element. Buckle up maties.
I had a good reading last night about AE CS6 ray tracing feature.I personally did not have CS6 yet so can t say on my machine. But if you plan to do templates with it you will need to keep in mind the user machine’s spec. Also i signed up for the trial of the new Smoke just for curiosity :bigwink:
@Flash. Let us know what you make of Smoke. The fact that it’s node base (apparently) is a very big draw. So much better for complex comps.
I won’t be doing much,I will mess around,press some buttons, and uninstall it :bigevilgrin: