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Items were rejected due to lack of “technical quality”. Samples, EQ, Mixing, Arrangement? Would like some constructive criticism so that I may understand what aspect(s) of technical quality needs to be improved.
Thank you.

Hey @briansea3, welcome to the forum!

There are a few areas which would tighten up your cues from a programming point of view. Your sounds/samples could use some variation and imperfections in velocity and timing to make them feel more human. You want to work against a robotic or repetitive sounding phrases. Making samples feel “human” is really hard! They also sound a bit dry, especially the brass and woods - try adding a bit of verb to lush them up, it does make a huge difference. I also noticed a little pop/click in your first cue at around 29/30 sec that might not have helped your review.

Best of luck with your next submissions!

Hey singstudio, thanks so much for your input.

You are lucky at least they told you it’s a “technical quality”, you at least know where to look, usually they reject hard great tracks without giving a one to one comment, and make you question your entire existence :slight_smile:

Well, the music itself I think it’s okay, but the tracks obviously sound too midi(ish), You need to work on realism skills, you need to humanise your performance as much as possible, and really you need to vary the dynamics.
The track lacks an IR reverb, reverb gives sense of space, and melts instruments together, I suggest you learn about more reverb, it’s essential for every producer to know how to handle it.

Thanks, Mospiration_NE for the feedback. I’ve heard of different takes on the use of reverb in orchestral renderings. Some say that you should use the same convolution room verb for all instruments (or group sections eg: brass, woods, strings, percussion) and just vary the pre-delay and decay. But some say to use completely different reverb sources for each group. What is your opinion on this, and are there any resources (books, articles, videos, etc) that you would recommend? Thanks again for your help.



There is no one perfect method to use Reverb, everyone experiment and uses them in different workflows until they get a proper sound.

There are plenty of tutorials on reverb on Youtube, I don’t know which one is better than the other,
But check out Alex Moukala Youtube Channel, he give valuable free tutorial about orchestral music creation, he frequently taps about realism topics, mixing, and I think he have videos about reverb too.

Checking out tutorials by Askvideo or Groove3 may be helpful as well, yet I don’t know exactly what’s being taught about reverb, you will need to make your own research and decide.

Here you go:

Thanks again for all your help!