In C4D I can add a compositing tag/buffer for an object and it works fine. But I want to do the same with a material not the entire object. Or maybe on a polygon selection set.
With normal objects I can just split the piece I need to matte, creating practically two objects. But if I add a hyperNurbs this will not work because I can’t split a curved surface and maintain the flow. (Or at least i don’t know how to do it)
Did someone know a solution or is pointless to even try?