I am developing a small application for android where i have to call a function after a timeline animation is done.
I tried using a timer and calling the function after a specific time(same as it takes the animations).
However as you all know that fps on air for android isn’t constant. So the timer isn’t accurate.
Please note that i am using classes and OOP.
In AS2 we used to call the function from the timeline (though i never done it, i used to work in codes only).
Is there any way in AS3.
Should i code all the animation, or is there an event that is triggered once a movieclip finishes ot riches a frame., any method